THE ARCHIVE
The Blood of Dawnwalker Quest List
This page contains 20 recorded quests from community sources: 6 prologue main quests, 11 prologue side quests and 3 post-prologue quests. It also includes a searchable launch index of 95 distinct labels from a separately captured 99-row checklist. Neither number is presented as the game's authoritative quest total, and the name index does not imply full walkthrough coverage.
Step-by-step walkthroughs
- Forge It Anew — Find all three sword shards, recover St. Mihai’s broken sword, reach the Uriashi blacksmith and finish the ritual for the Imbued Sword of St. Mihai.
- Withering Away — Find Anca, choose whether to stay for Page-Turner, prepare the correct medicine for Esme and finish Withering Away before the Blood Mass.
- A Dubious Gift — Follow the daytime deacon and almshouse route in A Dubious Gift, find the blocked wing, and return for the Svartrau Cathedral Library Key.
- Home Sweet Home — Find the well that breaks Home Sweet Home, follow the church memory order, and keep a save if you also want the Together Forever ending.
- The Bittersweet Toast — Find Vera’s ritual instructions, decide on the Tatzelwurm Gland, light the five pillars, and track the reported three-day deadline for Ambrus’s duel.
- The Night of Horrors — Follow Lacra’s exploration route after Our Rotten Roots, navigate the sunken crypt and collect The Vrakhir. Romance and Mesmerise unlock conditions remain outside this guide.
- The Heart Wants What It Wants — Find Andrei’s Ring by the night balcony route and hand the correct memento to Ocha. Compare the reported lethal branches without an unverified day-to-night hex sequence.
- Bear Trouble — Follow the marked trail, defeat the bear and inspect the sacred stone to finish A Pilgrimage for Power: Bear Trouble and obtain its manual.
- Watermill Hills wisp treasure — Find the wisps above Sloughside Mill, follow the forest route and check the treasure interaction’s time cost before finishing the hunt.
- The Firebrand and Mert — Reach Mert before the deadline, keep your weapons, use the prison back exit and follow Shadows in the Woods to the first Manumit meeting.
- A Monk and a Saint — Solve Albertus’s charcoal conversation, find the chalice and library clues, and open Mihai’s crypt through the daytime cathedral route.
- A Bulwark Against Darkness — Locate the four Arbiter armor materials, clear the named Silk Threads and Quicksilver prerequisites, and check the smith’s final reward.
- A Study in Crimson — Reach Vicho’s house, follow the murder investigation and use a documented dialogue route to spare him in the later confrontation.
- Echoes of Silenced Bells — Find the Monastery Keys and St. Tyna’s necklace, clear a path for Anca, then finish the convent library and catacomb objectives.
- The Champion of Old — At the fresco objective, find the Maragir Wealds entrance, cut through its vines, inspect the chamber murals and collect Erkas’s Sword.
Prologue — Main Quests
| Quest | Note |
|---|---|
| All Good Things | — |
| Withering Away | Anca gives herb-recipe instructions here; correct medicine prevents Esme’s immediate death at Blood Mass |
| Like Father Like Son | — |
| Sacred Covenant | Finish desired village side quests before committing to Blood Mass; Sacred Covenant may already be active while daylight remains |
| Bad Blood | — |
| Smoke and Ashes | End of the prologue; unlocks the Witchcraft and Vampirism skill trees |
Prologue — Side Quests
All of these are set in Laslea Glen, Coen's hometown, during the prologue. Finish the village activities you want before committing to Blood Mass; Sacred Covenant can already be in the journal while you still have daylight. Selected steps and the exact cutoff are explained below.
| Quest | Note |
|---|---|
| Page-Turner | Unlocks during Withering Away |
| Live Bait | — |
| Someone Needs a Lesson | — |
| Dead Drop | — |
| Disturbed | — |
| Deep Down | — |
| Blasphemy | — |
| On the Run | — |
| If a Tree Falls in a Forest... | — |
| Enter Not | — |
| Bandit's Treasure Map: Laslea Glen | — |
Post-Prologue — Recorded Story Quests
The community source associates these three quests with Brencis's lieutenants — see the Boss List for the roster. A dash in the Note column means no additional note was recorded here, not that the quest has no prerequisites or consequences.
| Quest | Note |
|---|---|
| The Gilded Gauntlet | Where Ambrus (Vrakhiri Court lieutenant) is fought |
| The Lunar Game | Where Bakir (Vrakhiri Court lieutenant) is fought |
| Cycle of Love | Where Xanthe (Vrakhiri Court lieutenant) is fought |
A practical prologue route
The important cutoff is committing to Blood Mass, not merely seeing Sacred Covenant in the journal. After Like Father, Like Son, you can still use the remaining daylight on village quests; returning to Pieter to wait skips that remaining time. Finish the activities you care about before taking that option. PowerPyx: Sacred Covenant.
Prioritise Live Bait and the medicine errand, then visit Deep Down in the afternoon, following PC Gamer's selective route. PC Gamer: prologue order.
Withering Away: find Anca and prepare the medicine
- After All Good Things, complete Pieter's household chores and equip the sword.
- At Anca's empty house, use Focus Mode to inspect the partly watered patch and empty barrel. Follow the path around the house to find her by the river.
- Return with her for the herbs. If you cannot afford the asking price, the recorded dialogue offers a reduced payment or a promise to pay later.
- Staying through the rain starts Page-Turner and adds time; leaving continues the medicine errand.
- Back with Pieter, choose hot water and three spoonfuls of herbs. Tell Esme a story to persuade her to drink.
The correct medicine prevents her immediate death at Blood Mass. That is a consequence at this scene, not a guarantee of every later outcome. Published guides count the combined errands differently, so check each displayed time cost rather than using a fixed total here. PowerPyx: Withering Away steps.
Dead Drop: a short investigation without a time charge
At the Outcast's Burial Ground, inspect the fresh flowers on the forgotten grave using Focus Mode. Follow footprints uphill, then the carved symbols on trees, until you reach a fallen tree. Search below its symbol, behind the rocks, for the stash. It contains the Ring of Purging, money and a letter about resistance to Brencis; completion awards 100 XP. PowerPyx records no time cost and places its cutoff before Sacred Covenant's prologue conclusion. PowerPyx: Dead Drop.
Deep Down: route, time cost and outcome
After All Good Things, speak to Gavril at his farm. Cross the northwest bridge toward the bogs. Beyond the shrine, find Lazar's cart; use Focus Mode to follow footprints past the basket, wolves and hole. Underground, follow the river through the narrow gap into the ruins. See the Forgotten Guardian fight for the exit.
Budget one time segment. In PowerPyx's dead-Lazar branch, discovering his body spends it. After escaping, report to Gavril; the listed completion reward is 250 XP and 25 Denarius. Informing the elderman afterward is optional. PowerPyx: Deep Down.
If Lazar is alive: PC Gamer's afternoon route has you talk to him, escape the ruins, then offer to walk him back to Gavril. Escort is optional: he returns safely alone. The guide finds him dead if delayed until evening. It does not establish the dead branch's body-discovery trigger for this living branch. PC Gamer: Deep Down section.
For the three Court quest encounters after the prologue, see Ambrus, Bakir and Xanthe routes. The 20-entry table remains a partial catalogue; the selected steps above do not constitute a full-game walkthrough.
Launch quest name index
This searchable index complements the 20 recorded quests above. In a September 5, 2026 capture, GamerGuides displayed 99 checklist rows. Four labels appeared twice, leaving 95 distinct displayed quest labels after case-insensitive de-duplication.
This is not an authoritative total for the game. A repeated title can represent separate rows, and a name-only checklist does not prove prerequisites, outcomes or completeness. Use this index to find a label; use the quest notes and linked walkthroughs where available.
Browse the 95 distinct captured quest labels
- A Bulwark Against Darkness
- A Closer Look
- A Deal with the Devil
- A Dubious Gift
- A Friend Like This
- A Good Deed Is Its Own Reward
- A Hero's End
- A Lone Wolf's Hunt
- A Monk and a Saint
- A Mother's Plea
- A Pilgrimage for Power
- A Pilgrimage for Power: Bear Trouble
- A Pilgrimage for Power: Dark-Thing
- A Pilgrimage for Power: Fanatics
- A Pilgrimage for Power: The Ritual
- A Study in Crimson (Night Only)
- Bad Blood
- Between the Words
- Blasphemy
- Buried Past
- Burrow Sorrows
- Come Hither
- Dead Drop
- Deep Down
- Distant Shadows
- Disturbed
- Don't Kill the Messenger
- Echoes of Silenced Bells
- Enshrined Obsession
- Enter Not
- Faith and Punishment
- Fall Before Dusk
- Finders Keepers
- Forge It Anew
- Forge It Anew: Do Not Disturb
- Forge It Anew: Executive Order
- Forge It Anew: Hostile Takeover
- From Above
- Good Home
- Hive and Seek
- Home Sweet Home
- If a Tree Falls in a Forest...
- In the Name of the Father
- Into the Den
- Letters to Lunka
- Like Father, Like Son
- Live Bait
- Lost Blood
- Midnight Reckoning
- Most Precious Thing
- Night Terrors
- Of Wolves and Men
- Old Friends, New Friends
- On the Run
- Our Rotten Roots
- Page-Turner
- Pearly and Precious
- Pig in the Middle
- Rise at Dawn
- Sacred Covenant
- Shadows in the Woods
- Smoke and Ashes
- Someone Needs a Lesson
- Song of the Mountain
- Star-Crossed Lovers
- Stronger Than Achilles
- The Beast of Balaur
- The Bittersweet Toast
- The Champion of Old
- The Cursed Chasm
- The Cycle of Love
- The Firebrand
- The Gilded Gauntlet
- The Good Samaritan
- The Heart Wants What It Wants
- The Hedgehog Herb
- The Highland Grave
- The Lunar Game
- The Night of Horrors
- The Price of Magic
- The Ring
- Things Will Be Different Now
- Tiny Dancer
- Trouble with Silver
- Under Watchful Eyes
- Unquenchable Thirst
- Vale Sangora's Haunted Places
- Weaves of Rebellion
- What Hunts the Night
- What Moves the Dead
- Where Loyalty Lies
- Where Old Devils Lie
- Who Pulls the Strings
- Withering Away
- Working Her Magic
Source comparison: GamerGuides quest checklist and PowerPyx all-quests walkthrough.
FAQ
How many quests are listed here?
There are 20 recorded quests on this page and a separate searchable index of 95 distinct labels derived from a captured 99-row checklist. Four labels appeared twice. These are coverage counts, not a claim about the game's authoritative quest total.
What happens if I run out of time in the prologue?
If the prologue budget runs out, Blood Mass begins automatically as part of Sacred Covenant. That quest can also already be active after Like Father, Like Son while you still have daylight for other activities.
Can I fight the final boss immediately?
The developer’s June 2025 gameplay recap says Coen can attempt to storm Greifberg Castle early, while warning that the challenge is intense. That is an official description of the open structure, not an easy-win recommendation or a route tested by this site.
Sources and coverage
- Game8: Main Quest Walkthrough — Community quest names and prologue notes; recorded coverage was work in progress.
- Community Bulletin Board #2: Svartrau Town Crier — Developer explanation of the 30-day/30-night rescue window, marked time costs and what happens at the deadline.
- GamerGuides: quest checklist capture — Source for the captured 99 checklist rows and 95 distinct displayed labels; not treated as an official total.
- PowerPyx: all-quests walkthrough — Independent broad walkthrough used to confirm that the earlier 20-record catalogue was materially incomplete.
Coverage date: September 5, 2026. Counts describe this site’s recorded entries, not a complete in-game total. Community summaries may omit conditions; check the source and your current game version before relying on an exact value.