THE ARCHIVE

The Blood of Dawnwalker Quest List

This page contains 20 recorded quests from community sources: 6 prologue main quests, 11 prologue side quests and 3 post-prologue quests. It also includes a searchable launch index of 95 distinct labels from a separately captured 99-row checklist. Neither number is presented as the game's authoritative quest total, and the name index does not imply full walkthrough coverage.

Community reference · Recorded September 5, 2026 Sources & coverage ↗

Step-by-step walkthroughs

  • Forge It Anew — Find all three sword shards, recover St. Mihai’s broken sword, reach the Uriashi blacksmith and finish the ritual for the Imbued Sword of St. Mihai.
  • Withering Away — Find Anca, choose whether to stay for Page-Turner, prepare the correct medicine for Esme and finish Withering Away before the Blood Mass.
  • A Dubious Gift — Follow the daytime deacon and almshouse route in A Dubious Gift, find the blocked wing, and return for the Svartrau Cathedral Library Key.
  • Home Sweet Home — Find the well that breaks Home Sweet Home, follow the church memory order, and keep a save if you also want the Together Forever ending.
  • The Bittersweet Toast — Find Vera’s ritual instructions, decide on the Tatzelwurm Gland, light the five pillars, and track the reported three-day deadline for Ambrus’s duel.
  • The Night of Horrors — Follow Lacra’s exploration route after Our Rotten Roots, navigate the sunken crypt and collect The Vrakhir. Romance and Mesmerise unlock conditions remain outside this guide.
  • The Heart Wants What It Wants — Find Andrei’s Ring by the night balcony route and hand the correct memento to Ocha. Compare the reported lethal branches without an unverified day-to-night hex sequence.
  • Bear Trouble — Follow the marked trail, defeat the bear and inspect the sacred stone to finish A Pilgrimage for Power: Bear Trouble and obtain its manual.
  • Watermill Hills wisp treasure — Find the wisps above Sloughside Mill, follow the forest route and check the treasure interaction’s time cost before finishing the hunt.
  • The Firebrand and Mert — Reach Mert before the deadline, keep your weapons, use the prison back exit and follow Shadows in the Woods to the first Manumit meeting.
  • A Monk and a Saint — Solve Albertus’s charcoal conversation, find the chalice and library clues, and open Mihai’s crypt through the daytime cathedral route.
  • A Bulwark Against Darkness — Locate the four Arbiter armor materials, clear the named Silk Threads and Quicksilver prerequisites, and check the smith’s final reward.
  • A Study in Crimson — Reach Vicho’s house, follow the murder investigation and use a documented dialogue route to spare him in the later confrontation.
  • Echoes of Silenced Bells — Find the Monastery Keys and St. Tyna’s necklace, clear a path for Anca, then finish the convent library and catacomb objectives.
  • The Champion of Old — At the fresco objective, find the Maragir Wealds entrance, cut through its vines, inspect the chamber murals and collect Erkas’s Sword.

Prologue — Main Quests

QuestNote
All Good Things—
Withering AwayAnca gives herb-recipe instructions here; correct medicine prevents Esme’s immediate death at Blood Mass
Like Father Like Son—
Sacred CovenantFinish desired village side quests before committing to Blood Mass; Sacred Covenant may already be active while daylight remains
Bad Blood—
Smoke and AshesEnd of the prologue; unlocks the Witchcraft and Vampirism skill trees

Prologue — Side Quests

All of these are set in Laslea Glen, Coen's hometown, during the prologue. Finish the village activities you want before committing to Blood Mass; Sacred Covenant can already be in the journal while you still have daylight. Selected steps and the exact cutoff are explained below.

QuestNote
Page-TurnerUnlocks during Withering Away
Live Bait—
Someone Needs a Lesson—
Dead Drop—
Disturbed—
Deep Down—
Blasphemy—
On the Run—
If a Tree Falls in a Forest...—
Enter Not—
Bandit's Treasure Map: Laslea Glen—

Post-Prologue — Recorded Story Quests

The community source associates these three quests with Brencis's lieutenants — see the Boss List for the roster. A dash in the Note column means no additional note was recorded here, not that the quest has no prerequisites or consequences.

QuestNote
The Gilded GauntletWhere Ambrus (Vrakhiri Court lieutenant) is fought
The Lunar GameWhere Bakir (Vrakhiri Court lieutenant) is fought
Cycle of LoveWhere Xanthe (Vrakhiri Court lieutenant) is fought

A practical prologue route

The important cutoff is committing to Blood Mass, not merely seeing Sacred Covenant in the journal. After Like Father, Like Son, you can still use the remaining daylight on village quests; returning to Pieter to wait skips that remaining time. Finish the activities you care about before taking that option. PowerPyx: Sacred Covenant.

Prioritise Live Bait and the medicine errand, then visit Deep Down in the afternoon, following PC Gamer's selective route. PC Gamer: prologue order.

Withering Away: find Anca and prepare the medicine

  1. After All Good Things, complete Pieter's household chores and equip the sword.
  2. At Anca's empty house, use Focus Mode to inspect the partly watered patch and empty barrel. Follow the path around the house to find her by the river.
  3. Return with her for the herbs. If you cannot afford the asking price, the recorded dialogue offers a reduced payment or a promise to pay later.
  4. Staying through the rain starts Page-Turner and adds time; leaving continues the medicine errand.
  5. Back with Pieter, choose hot water and three spoonfuls of herbs. Tell Esme a story to persuade her to drink.

The correct medicine prevents her immediate death at Blood Mass. That is a consequence at this scene, not a guarantee of every later outcome. Published guides count the combined errands differently, so check each displayed time cost rather than using a fixed total here. PowerPyx: Withering Away steps.

Dead Drop: a short investigation without a time charge

At the Outcast's Burial Ground, inspect the fresh flowers on the forgotten grave using Focus Mode. Follow footprints uphill, then the carved symbols on trees, until you reach a fallen tree. Search below its symbol, behind the rocks, for the stash. It contains the Ring of Purging, money and a letter about resistance to Brencis; completion awards 100 XP. PowerPyx records no time cost and places its cutoff before Sacred Covenant's prologue conclusion. PowerPyx: Dead Drop.

Deep Down: route, time cost and outcome

After All Good Things, speak to Gavril at his farm. Cross the northwest bridge toward the bogs. Beyond the shrine, find Lazar's cart; use Focus Mode to follow footprints past the basket, wolves and hole. Underground, follow the river through the narrow gap into the ruins. See the Forgotten Guardian fight for the exit.

Budget one time segment. In PowerPyx's dead-Lazar branch, discovering his body spends it. After escaping, report to Gavril; the listed completion reward is 250 XP and 25 Denarius. Informing the elderman afterward is optional. PowerPyx: Deep Down.

If Lazar is alive: PC Gamer's afternoon route has you talk to him, escape the ruins, then offer to walk him back to Gavril. Escort is optional: he returns safely alone. The guide finds him dead if delayed until evening. It does not establish the dead branch's body-discovery trigger for this living branch. PC Gamer: Deep Down section.

For the three Court quest encounters after the prologue, see Ambrus, Bakir and Xanthe routes. The 20-entry table remains a partial catalogue; the selected steps above do not constitute a full-game walkthrough.

Launch quest name index

This searchable index complements the 20 recorded quests above. In a September 5, 2026 capture, GamerGuides displayed 99 checklist rows. Four labels appeared twice, leaving 95 distinct displayed quest labels after case-insensitive de-duplication.

This is not an authoritative total for the game. A repeated title can represent separate rows, and a name-only checklist does not prove prerequisites, outcomes or completeness. Use this index to find a label; use the quest notes and linked walkthroughs where available.

Browse the 95 distinct captured quest labels
  1. A Bulwark Against Darkness
  2. A Closer Look
  3. A Deal with the Devil
  4. A Dubious Gift
  5. A Friend Like This
  6. A Good Deed Is Its Own Reward
  7. A Hero's End
  8. A Lone Wolf's Hunt
  9. A Monk and a Saint
  10. A Mother's Plea
  11. A Pilgrimage for Power
  12. A Pilgrimage for Power: Bear Trouble
  13. A Pilgrimage for Power: Dark-Thing
  14. A Pilgrimage for Power: Fanatics
  15. A Pilgrimage for Power: The Ritual
  16. A Study in Crimson (Night Only)
  17. Bad Blood
  18. Between the Words
  19. Blasphemy
  20. Buried Past
  21. Burrow Sorrows
  22. Come Hither
  23. Dead Drop
  24. Deep Down
  25. Distant Shadows
  26. Disturbed
  27. Don't Kill the Messenger
  28. Echoes of Silenced Bells
  29. Enshrined Obsession
  30. Enter Not
  31. Faith and Punishment
  32. Fall Before Dusk
  33. Finders Keepers
  34. Forge It Anew
  35. Forge It Anew: Do Not Disturb
  36. Forge It Anew: Executive Order
  37. Forge It Anew: Hostile Takeover
  38. From Above
  39. Good Home
  40. Hive and Seek
  41. Home Sweet Home
  42. If a Tree Falls in a Forest...
  43. In the Name of the Father
  44. Into the Den
  45. Letters to Lunka
  46. Like Father, Like Son
  47. Live Bait
  48. Lost Blood
  49. Midnight Reckoning
  50. Most Precious Thing
  51. Night Terrors
  52. Of Wolves and Men
  53. Old Friends, New Friends
  54. On the Run
  55. Our Rotten Roots
  56. Page-Turner
  57. Pearly and Precious
  58. Pig in the Middle
  59. Rise at Dawn
  60. Sacred Covenant
  61. Shadows in the Woods
  62. Smoke and Ashes
  63. Someone Needs a Lesson
  64. Song of the Mountain
  65. Star-Crossed Lovers
  66. Stronger Than Achilles
  67. The Beast of Balaur
  68. The Bittersweet Toast
  69. The Champion of Old
  70. The Cursed Chasm
  71. The Cycle of Love
  72. The Firebrand
  73. The Gilded Gauntlet
  74. The Good Samaritan
  75. The Heart Wants What It Wants
  76. The Hedgehog Herb
  77. The Highland Grave
  78. The Lunar Game
  79. The Night of Horrors
  80. The Price of Magic
  81. The Ring
  82. Things Will Be Different Now
  83. Tiny Dancer
  84. Trouble with Silver
  85. Under Watchful Eyes
  86. Unquenchable Thirst
  87. Vale Sangora's Haunted Places
  88. Weaves of Rebellion
  89. What Hunts the Night
  90. What Moves the Dead
  91. Where Loyalty Lies
  92. Where Old Devils Lie
  93. Who Pulls the Strings
  94. Withering Away
  95. Working Her Magic

Source comparison: GamerGuides quest checklist and PowerPyx all-quests walkthrough.

FAQ

How many quests are listed here?

There are 20 recorded quests on this page and a separate searchable index of 95 distinct labels derived from a captured 99-row checklist. Four labels appeared twice. These are coverage counts, not a claim about the game's authoritative quest total.

What happens if I run out of time in the prologue?

If the prologue budget runs out, Blood Mass begins automatically as part of Sacred Covenant. That quest can also already be active after Like Father, Like Son while you still have daylight for other activities.

Can I fight the final boss immediately?

The developer’s June 2025 gameplay recap says Coen can attempt to storm Greifberg Castle early, while warning that the challenge is intense. That is an official description of the open structure, not an easy-win recommendation or a route tested by this site.

Sources and coverage

Coverage date: September 5, 2026. Counts describe this site’s recorded entries, not a complete in-game total. Community summaries may omit conditions; check the source and your current game version before relying on an exact value.