The Blood of Dawnwalker Skills & Trees

As of September 5, 2026, this page tracks 88 skills across Coen's three trees — Witchcraft, Swordmastery, and Vampirism — split into Perks (passive), Abilities (active, slotted in combat), and Ultimate Perks (only one learnable per tree at a time, three max across a full build). Sourced from community wiki data, not the in-game tooltips directly, so treat exact numeric values as approximate until independently confirmed.

Witchcraft

Mostly a daytime tree — hexes and blood magic that let Coen fight while keeping his humanity. Unlocks after the "Smoke and Ashes" quest (end of the prologue).

Perks (passive)

SkillEffect
Aether FlowReduces Witchcraft Ability Cooldown.
AmalgamMultiple Buffs from Consumables with time segments set as duration can be applied simultaneously.
Bewitching InfluenceBetter Prices and special offers in stores.
Blasphemous EchoIncreases Witchcraft Abilities Damage for each enemy currently affected by Witchcraft Abilities.
Evil EyeWitchcraft Abilities deal more Damage.
ForagerDouble Harvest chance when gathering plants.
Forbidden SigilsIncreases Witchcraft Ability Slots number.
Frugal WitchcraftChance for Witchcraft Abilities to not cost Health.
Herbal Remedies IConsumables with duration measured in time segments last longer.
Herbal Remedies IIAdditional instant Heal from all Consumables.
Lasting MaledictionDefeating an enemy with a Witchcraft Ability restores Health based on the amount spent to cast it.
Medicus IIncreases the limit of Consumables in a Quickslot.
Medicus IICraft more items in a single batch.
Potent BloodWitchcraft Abilities last longer.
Unholy FervourChance for Critical Witchcraft Ability cast.
Unnatural ResilienceGrants Armour when any Witchcraft Ability is active.
Witchcraft MasteryChance for a refund of an Activation Charge after Witchcraft Ability use.

Abilities (active)

SkillEffect
Astral CommunionActivates dormant magic in places of power scattered throughout the Valley.
Burning BloodDeal Damage over time to a target.
Compel SoulAllows you to speak with the restless souls. Use together with objects associated with the dead to obtain additional information.
Cycle of RuinExtends Duration of Witchcraft Abilities by 3s. Critical Hits extend Duration by 5s. +10% Witchcraft Ability Damage for each affected enemy.
Life LockBlocks Damage and Reflects it back to the enemy.
Mercurial FervourHaste doesn't cost Stamina. Haste is 20% faster.
Ravenous FlockArea Attack and Stun on target. Attacking the target triggers additional Area Attacks.
Soul ReapingLifesteals target over time and keep him away.
Soul StigmaHigher Critical Chance and Critical Damage on target.
Unholy VitalityRegenerates Health after using Active Abilities.

Ultimate Perks (pick one per tree)

SkillEffect
Arcane Cascade+20% Witchcraft Ability Damage for each Witchcraft Ability used, up to 100%. Resets after combat.
Entwined TormentFirst Witchcraft Ability used in combat targets 2 enemies.
Runic Bulwark15% chance to apply a random Hex to the opponent on a Perfect Block.

Swordmastery

The only tree usable both day and night. Unlocks by default at the start of the game.

Perks (passive)

SkillEffect
CounterattackAttack after Perfect Block deals more Damage.
Endless EffortIncreases Stamina.
Fate's FavourChance for Weapon Critical Hit.
Fleet of FootDodging costs less Stamina.
Growing MomentumIncreases Weapon Damage with each Attack. Buff resets after receiving Damage.
Master FencerIncreases Swordmastery Ability Slots number.
OmniblockOmniblock costs less Stamina.
Pack MuleIncreases Carry Weight.
Perfect BlockPerfect Block restores more Stamina and Activation Charge.
Perfect RiposteAttack in Critical Direction after Perfect Block to deal Critical Damage.
PrecisionDeal more Damage with Directional Attacks when directions don't repeat.
Renewed FocusIncreases Activation Charges Restoration.
Restless BladeReduces Cooldown on Swordmastery Abilities.
Second Skin IDecreases Medium Armour penalties.
Second Skin IIDecreases Heavy Armour penalties.
Sharper EyeChance to Weaken enemy on Perfect Block. Weak enemy deals less and receives more Damage.
Stinging BladeIncrease Weapon Damage.
Sustained FocusIncreases Activation Charges number.
VigourIncreases All Health Types.

Abilities (active)

SkillEffect
Adrenaline RushIncreases Attack Damage after using Active Abilities. Works passively once equipped in the Active Ability panel.
Artery StrikeCritical Attack with a chance of Decapitating the target.
BroadswingWeapon Area Attack.
ChargeCharge dealing Damage and Stunning a target and everyone on your way.
Dirty TrickStuns and Damages a target and makes them vulnerable to Active Abilities.
SwiftnessBoost Attack Speed after Perfect Block. Works passively once equipped in the Active Ability panel.
Walking FortressPerfect Block restores a portion of Activation Charge.

Ultimate Perks (pick one per tree)

SkillEffect
Last Stand+100% Weapon Damage when Health is below 30%.
Sword SageReset Active Ability Cooldowns on enemy killing.
Tactical Mastery-1 Activation Charge cost to all Active Abilities.

Vampirism

Mostly a nighttime tree, and it expands as Coen's Corruption rises (Corruption goes up from drinking blood). Unlocks after "Smoke and Ashes", same as Witchcraft.

Perks (passive)

SkillEffect
Blood TheftAttacking restores Recently Lost Vampiric Health.
ClawpierceChance for Claw Critical Hit.
Closing WoundsSlowly Regenerates Vampiric Health within the current Health Segment.
Crimson FeastGrants Buffs when drinking Animal Blood. Duration: 3 time segments.
Dancing ClawsIncrease Claw Critical Chance with each Attack. Buff resets after receiving Damage or after a Critical Hit.
Dimension ReachDecrease Planeshift Stamina cost.
Endless FerocityReduces Cooldowns of Vampiric Abilities.
Endless HungerIncrease Health Segments number.
Hastened CorruptionCorruption fills up faster.
Lasting BloodVampiric Abilities cost less Health.
Nourishing BloodBlood Drinking restores more health.
Razor Sharp ClawsIncreases Claw Damage.
Restless ClawsDecrease Stamina cost of Claw Attacks.
Shadow DwellerIncrease Shadowstep range.
Vrakhiri MightIncreases Vampiric Ability Slots.
Wild BloodGrants Buffs when drinking Human Blood. Duration: 3 time segments.

Abilities (active)

SkillEffect
Blood SurgeExplodes target. Bosses receive Damage instead.
Crimson RushIncrease Damage of Active Abilities, the higher your Health percentage is.
Death From AboveInstantly Kill a target below you. Bosses receive Damage instead.
MesmeriseMind Control a target and force him to Fight on your side.
Piercing ShriekStuns all enemies in front of you, Weakens their Defence and Attack Damage. Blocking their attacks reflects Damage back at them.
Scarlet ShieldHealth Regeneration chance after Block.
Shadow StormSlows down Time around you.
ShapeshiftShapeshift into a Wolf and gain Haste in exploration.
ShredIncrease Damage of Active Abilities, the higher your Health percentage is.
Voracious BiteRestores Health by drinking target's blood.

Ultimate Perks (pick one per tree)

SkillEffect
Lethal Crescendo+20% Claw Damage after killing an enemy or depleting a Health Segment of a boss. Can stack. Resets at the end of combat.
Renounce DeathGain Lifesteal on Attacks and Immortality instead of dying once per combat. Duration 10s.
Sanguine RenewalVoracious Bite resets all Active Abilities Cooldown.

FAQ

How many skill trees are there?

Three: Witchcraft (daytime magic), Swordmastery (usable day or night), and Vampirism (nighttime, tied to Corruption).

How many Ultimate Perks can I have?

One per tree, so a maximum of three across a full build — pick carefully.

How many total skills are documented?

88 as of September 5, 2026, across all three trees combined.