What Raises It
- Destroying enemy operations — soldier camps, blood-supply warehouses.
- Causing open chaos or attacking guards/factions in Vale Sangora.
- Disrupting the territories of Brencis's officers — Ambrus, Bakir, or Xanthe — which raises both general Infamy and that officer's personal Anger Level at once.
What It Costs You
Higher Infamy leads to new Court Edicts, proclaimed after the next in-game day passes. Their effects include patrols, prices, recognition and city access; they are not all extra-enemy penalties. Maxing an individual officer's Anger unlocks that officer's confrontation quest. Check global Infamy and that officer's Anger separately in the Court menu.
Keeping It Low
The recorded Game8 guide recommends avoiding feeding on or killing innocent townsfolk, open combat with guards in settlements, and getting caught stealing. It says Infamy cannot be reduced once gained, and some gain from normal story progression (Court Activities, Soldier Camps, fighting Brencis's forces) is unavoidable. These are community-reported rules, not independently tested exceptions.
All nine Edicts, in order
Edicts change travel, shopping and access as well as combat. Three published launch-window lists agree on the formal names, and report that later Edicts stack on the restrictions already in force. Exact Infamy thresholds are not documented here. The order and effects below are corroborated by PowerPyx and Game8’s Edict guide.
| Edict | What changes |
|---|---|
| I — On Protection of Habitations | More settlement patrols |
| II — On Increased Vigilance | Military checkpoints appear |
| III — On Prices and Tolls | Trader prices rise |
| IV — On Road Safety | More road patrols; patrol commanders recognize Coen |
| V — On Curfew | Fewer people remain outdoors at night |
| VI — On Civil Unrest | More checkpoints and another price increase |
| VII — On Public Enemy | Headhunters appear; all soldiers recognize Coen |
| VIII — On Army Reform | Soldiers become stronger |
| IX — On Svartrau Defences | Svartrau’s gates close; use nighttime wall traversal for entry |
A filled Infamy level does not apply its penalty immediately. The sources place the proclamation after the next in-game day passes, with a Svartrau announcement cutscene. Defeating one of the three officers adds a full Infamy level. Check the Court menu for issued Edicts before assuming a newly earned level has already changed the streets.
Plan around the next penalty
- Before III or VI: review purchases you already intended to make; upcoming prices matter more than hoarding random gear.
- Before V: complete a planned nighttime meeting while its location and availability are known. Fewer people outdoors does not prove that every NPC or quest disappears.
- Before VII: plan a route expecting recognition by ordinary soldiers, not only commanders.
- At IX: prepare a nighttime city-entry route instead of repeatedly trying the closed gate.
These are planning suggestions derived from the penalties, not a claim that every Court activity is optional. Global Infamy and an individual officer’s Anger are related but distinct: use the officer’s own Court progress when pursuing that confrontation. Waiting is not a method for clearing the reputation already earned. See the Court and proclamation explanation.
Plan the Court activity that raises Anger
Global Infamy and an individual officer’s Anger are separate. Use the Court activities guide when the next task is choosing or preparing an officer activity.
FAQ
Can I lower my Infamy once I've gained it?
The recorded Game8 guide says Infamy cannot be reduced and issued Edicts cannot be withdrawn. This site has not independently tested every exception or later game version.
What triggers an Edict?
A qualifying increase in Infamy leads to an Edict, with its proclamation after the next in-game day passes rather than immediately on filling the level. The announcement appears in a Svartrau cutscene. Each of the three officer victories adds one Infamy level; issued Edicts can be reviewed in the Court menu.
How do I keep Infamy as low as possible?
The recorded Game8 guide recommends avoiding feeding on or killing innocent townsfolk, open combat with guards in settlements, and getting caught stealing. It reports that some Infamy from normal story progression is unavoidable; these rules have not been independently tested here.
Sources and coverage
- Game8: Infamy Guide — Community account of reputation and Edict consequences. Exact trigger thresholds are not documented here.
- AllThings.How: Every Infamy Edict — Launch-window list of all nine formal Edict names and the statement that their effects stack.
- The Big Lead: Infamy explained — Independent launch-window list of the same nine Edict names.
- G2A: All nine Infamy Edicts — Independent launch-window corroboration of the nine names and cumulative effects.
Coverage date: September 5, 2026. Counts describe this site’s recorded entries, not a complete in-game total. Community summaries may omit conditions; check the source and your current game version before relying on an exact value.