Start with the courier’s letter
Read the mysterious letter and its component list when the courier reaches you. The exact unlock prerequisite is not settled by the available guides, so use the active quest and its component checklist as your starting point.
You can identify missing materials before revisiting the smith. This is a separate reward from the sword made during Forge It Anew.
Collect the four components
| Component | Route | Before leaving |
|---|---|---|
| Moult of a Large Lizard | Explore the lizard cave east of the Muddy Trail shrine in Briar Sloughs. | Search the rear of the cave after dealing with its occupants. |
| Flask of Quicksilver | Finish Home Sweet Home at Aurelius’s Tower, then return to its upper room. | After the dream ends, resume at the table on the left in the top room; collect the flask itself. |
| Relic of a Saint | Search St. Tyna’s Convent. The courtyard corpse and the sacristy offer separate relic pickups. | You need one qualifying relic, not every example. |
| Silk Threads | Follow the Good Home and Come Hither route shown below. | Loot the threads after the cave encounter. |
Escaping the tower dream: Home Sweet Home initially repeats. On the second pass, after rescuing Coen’s siblings, turn toward the village well instead of continuing toward his father. Interact with the reflection to reach the funeral sequence; examine the coffin and the figures by it before answering the priest. Finish that dream route, return to the real tower and climb upstairs for the flask. The linked walkthrough covers the intervening dialogue.
Silk Threads: complete Good Home, then Come Hither
Prerequisite: complete Good Home. Its starting burrow is reached from the mushroom rings north of Sandy Gorge Shrine. PowerPyx documents both its Tonis-leaves and girl-leaves resolutions as opening the subsequent Sanzhana tasks; follow that complete prerequisite guide if Good Home is still active.
- After Good Home is complete, go north of Verda Marsh Guardpost Shrine and investigate the curious sound to begin Come Hither.
- Follow Sanzhana to the nearby burrow and drop into the cave.
- Defeat the Murohn and search the cave for Silk Threads. The armor video shows the pickup at 7:13.
- Return outside and speak with Sanzhana to close Come Hither; check that the threads are in your inventory before leaving.
The video uses one edited Good Home branch, while the linked prerequisite guide reports both resolutions. This does not prove that every intervening dialogue choice is interchangeable. PC Gamer also reports a separate purchase route after Pearly and Precious.
Check the relic before surrendering it
The armor video demonstrates several possible saint relics. At the convent, check the corpse in the courtyard as well as the corpse inside the locked sacristy. The sacristy requires the Monastery Keys from the nearby shed.
If you still need St. Tyna’s necklace for the soldiers, finish that decision first. Inspect the smith’s selected item before confirming: an amulet you intend to wear or hand over elsewhere should not become an accidental crafting payment.
Hand in the materials and recognize the final reward
- Return to the Uriash hermit near Uriashi Hermitage in northwestern Briar Sloughs.
- Hand in each component separately. The individual armor rewards are intermediate.
- Check the current quest objective after the final component. The recording continues from the hermit’s dialogue into a ritual fight against wolves and a bear, then awards the Enhanced Arbiter pieces.
Unresolved transition: the available recording and article do not identify the exact dialogue option or interaction that starts that ritual. If you have all initial pieces but no fight starts, this guide has no verified activation or recovery step. Do not spend time waiting for an assumed day/night trigger. Reopen the quest objective and the hermit’s dialogue to identify what your save is asking for.
After the recorded fight, the reward display uses Enhanced names. Fixed armor values and a universal ritual trigger are not claimed here.
If the smith cannot finish the set
- No armor quest: check for the courier’s letter and component list. A precise Infamy threshold is not verified here.
- Three materials collected: check whether the relic or the flask was left behind after its associated quest.
- Silk quest differs: first check whether Good Home is complete and Come Hither is active; use the named prerequisite route above. The trader is a separate method.
- Armor received, quest unfinished: the initial set precedes the ritual, but its exact activation and stuck-state recovery are unresolved here; use the boundary above.
Questions before you continue
Do I need every saint relic?
No. The recorded armor route requires one qualifying relic. Check which item you are handing over.
Is the first Arbiter armor the final reward?
The component hand-ins precede the ritual. Complete that fight and check for the final Enhanced pieces.
Related guides
Sources and coverage
- Arbiter armor acquisition video — Component route and final Enhanced armor rewards at 0:00–7:54. The gameplay is edited; the exact ritual activation is not shown.
- PC Gamer: A Bulwark Against Darkness — Material landmarks and a separate trader route; quest prerequisites can differ between routes.
- PowerPyx: Good Home — Good Home prerequisite, starting landmark and quest resolutions.
- PowerPyx: Come Hither — Come Hither start, Murohn encounter and return checkpoint.
- PC Gamer: Home Sweet Home — Home Sweet Home’s second-loop well and dream exit. The armor video shows the subsequent flask pickup.
Reviewed September 7, 2026. This guide combines the attributed launch-version walkthroughs and footage; it is not a report of a separate playthrough by this site. Check your current quest journal and action-cost prompts when a patch or choice changes the route.